This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHubThe Meshy: Rig Model node takes a 3D model task from Meshy and generates a rigged character model. It automatically creates a skeleton for the model, allowing it to be posed and animated. The node outputs the rigged model in both GLB and FBX file formats.
Inputs
Note: The auto-rigging process is currently not suitable for untextured meshes, non-humanoid assets, or humanoid assets with unclear limb and body structure.